Murphy's Laws Of Combat Operations:
Friendly fire - isn't.
Recoilless rifles - aren't.
Suppressive fires - won't.
If it's stupid but it works, it isn't stupid.
Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
If at first you don't succeed, call in an airstrike.
If you are forward of your position, your artillery will fall short.
Never share a foxhole with anyone braver than yourself.
Never go to bed with anyone crazier than yourself.
Never forget that your weapon was made by the lowest bidder.
If your attack is going really well, it's an ambush.
The enemy diversion you're ignoring is their main attack.
There is no such thing as a perfect plan.
Five second fuzes always burn three seconds.
There is no such thing as an atheist in a foxhole.
A retreating enemy is probably just falling back and regrouping.
The easy way is always mined.
Teamwork is essential; it gives the enemy other people to shoot at.
Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.
Never draw fire; it irritates everyone around you.
If you are short of everything but the enemy, you are in the combat zone.
When you have secured the area, make sure the enemy knows it too.
Incoming fire has the right of way.
If the enemy is within range, so are you.
The only thing more accurate than incoming enemy fire,
is incoming friendly fire.
Things which must be shipped together as a set, aren't.
Things that must work together,
can't be carried to the field that way.
Radios will fail as soon as you need fire support.
Radar tends to fail at night and in bad weather,
and especially during both.
Anything you do can get you killed, including nothing.
Make it too tough for the enemy to get in, and you won't be able to get out.
Tracers work both ways.
If you take more than your fair share of objectives,
you will get more than your fair share of objectives to take.
Professional soldiers are predictable; the world is full of dangerous amateurs.
Military Intelligence is a contradiction.
If you can't remember, the Claymore is pointed towards you.
Air defense motto: shoot 'em down; sort 'em out on the ground.
'Flies high, it dies; low and slow, it'll go.
The Cavalry doesn't always come to the rescue.
Napalm is an area support weapon.
Mines are equal opportunity weapons.
B-52s are the ultimate close support weapon.
The one item you need is always in short supply.
Interchangeable parts aren't.
When in doubt, empty your magazine.
Combat will occur on the ground between two adjoining maps.
If you can keep your head while those around you are losing theirs, you may have misjudged the situation.
Whenever you lose contact with the enemy, look behind you.
The most dangerous thing in the combat zone is an officer with a map.
If you really need an officer in a hurry, take a nap.
There is nothing more satisfying than having someone take a shot at you, and miss.
If your sergeant can see you, so can the enemy.
You'll only remember your hand grenades when the sound is too close to use them.
The ping you heard was the antenna snapping off at 6 inches above the flexmount, while a fire mission was being called in on a battalion of hostiles who know your position.
Why is it the CO sticks his head in your radio hooch to see if anything has come down from DIV when you are listening to the VOA broadcasting the baseball games?
How come you are on one frequency when everyone else is on another?
The enemy "Always" times his attack,
to the second you drop your pants in the Latrine!!
The ammo you need "NOW" is on the "Next" airdrop!!
(This was emailed to me sometime back, not sure who the author is, but thought the piece was rather sarcastic and funny!)
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1 comment:
I haven't seen this before. I really like this one the best.
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